Cognition Episode 2 – The Wise Monkey

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7.7 Overall Score
Graphics: 8/10
Sound: 7/10
Gameplay: 8/10

Solid story | Challenging puzzles | Detailed environment

Puzzles can be tedious | A few bugs

Before reading this review, you should probably know that I’ve never played an in-depth and structured point-and-click game before. I have occasionally toyed with the odd flash game in the genre here and there, but never something as extensive as Cognition. It’s also worth noting that I have never played the first episode of the series. That being said, I was pleasantly surprised at the quality of the storytelling and gameplay that Cognition Episode 2 – The Wise Monkey had to offer. While the gameplay is very much your average point-and-click puzzle game (with a small twist), it has a gripping, gruesome narrative that leaves the player on the edge of their seat and begging for more.

ss (2013-01-29 at 01.30.54)You play as Erica Reed, a red-headed FBI agent working in Boston, Massachusetts on a case to find her absent partner and a dangerous serial killer. She also has a form of psychic power she is starting to discover. When touching objects that were associated with a specific event, she can see what happened. For example, when the secretary writes down a phone number incorrectly, Erica must find the pen that was used to scribe the phone number, and then use her powers to see what it should have been. She can also read minds when touching another person. She uses these powers to see things that other agents cannot.

The characters are fairly static throughout the course of the story. Erica is the only one who has her personality explored, and she is fairly stereotypical. She seems strong on the outside when others are in danger, but in reality, is soft and hurting on the inside. This is further demonstrated when she continually refers back to her father, a retired police officer, for support. Her partner is a typical male, and shrugs off problems and danger. He cracks jokes even during the most intense moments, and it feels a little forced. Despite all this, the voice acting is surprisingly well done. Some of the characters display a wonderful range of emotions. Others, especially the stock or stereotypical characters like the Southern sounding secretary and the college hippie, need some work as the stereotype is horribly overdone.

ss (2013-01-29 at 01.29.46)The game’s environment is constructed very well using what seems to be hand painted backgrounds. The colors are blended and dull which add to the noir-like atmosphere. Scenes are done in the same way, and are reminiscent of comic books, although they are not a series of strips, but rather a moving picture. The characters are done in a cell shaded type of graphic, very similar to that of The Walking Dead and Borderlands. The mouths do not always match up to the words, but it’s a minor issue. Despite using two different styles of art, the characters blend neatly into the background.

The music of Cognition further enhances the atmosphere that the game is trying to create. Each area has a different piece that compliments it. During critical and pressing points within the game, the music is quick paced and sharp, which created a sense of panic and urgency within me. During points in which you are hunting for clues, the music is almost playful and inquisitive. The score adds some depth to the game, but it’s not something outstanding and noticeable.

ss (2013-01-29 at 01.30.32)The gameplay itself, as stated before, is very much a point-and-click. The memory mechanic in which you connect objects together is well done and interesting, but it can be a hassle to find the last required piece, as some of the places you’re required to look are very small and hard to notice. Some of the puzzles can be a bit tedious as well, as it requires an outstanding memory or trotting back to your notes. In one particular sequence of the game, you’re required to input information about different cases. The amount of information required was a little obscene and, I have to admit, I had to write it all down on a piece of paper just to remember it. In addition, some details shown in memories are required to progress through certain challenges. At one point, you have to arrange some charms in a certain order. If you forget the order, you have to pick the charms back up, review the memory, and try again.

There is a slight learning curve to the game as far as the mechanics and story are concerned. If you have not played the first episode of Cognition, you may find yourself slightly lost at first. The story of Episode Two picks right off from the first game. There is an introductory scene which explains the events of the previous game, but it is paced very quickly with many names and events covered. It seems more of a refresher for returning players than introducing new players to the storyline. I had to watch the introduction again after playing a couple of minutes just to get the details straight. In addition, controls are not explained, but it does not take long to pick them up. It took me a small bit to understand and grasp the memory reading aspect of the puzzles. It’s hinted at which piece you need to complete a memory (which is required to progress), but I actually had no idea what it did until I took some time to play around with it. It was a turn-off at first, but once I understood it, I didn’t have any major issues.

ss (2013-01-29 at 01.30.12)Overall, I was very satisfied with Cognition Episode 2 – The Wise Monkey. Although the lack of tutorial and story initially prevented me from being fully immersed within the game’s world, I quickly grew to love the characters and puzzles I was presented with, although I do recommend having a pen and paper handy for note taking. The game’s plot quickly developed into something that gripped me, and I simply needed to know what happened next. If you’re familiar with the point-and-click genre of games, this is a great expansion for your collection. If you’re new to the genre, this is a great starting point, but I do recommend playing Episode One first, as you may be a little lost.

You can purchase the game right now at Gamers Gate, or on the official store. You can also help to vote the game onto the Steam platform through their Greenlight campaign.

Game Info

GAME NAME: Cognition: An Erica Reed Thriller – Episode 2: The Wise Monkey

DEVELOPER(S): Phoenix Online Studios

PUBLISHER(S): Reverb Publishing

PLATFORM(S): PC, Mac, IOS

GENRE(S): Point and Click Thriller

RELEASE DATE(S): January 30th, 2013

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Author: Kerrnon Moore View all posts by
Kerrnon Moore, a college junior studying to be a teacher, is a gamer of almost two decades. Although MMOs are his passion, he is well versed in console and PC games and really enjoys a good story. You can find him on his Steam account (Kerrnon) playing an assortment of games.
  • Phanir

    I originally had my doubts about the enjoyment that could be had from this game even though I have a soft spot for point-and-click adventures. Your review has me really interested in playing through sometime.

    I’m normally used to crude humor being featured (Ben There, Dan That as a great example), but this beautiful, yet gruesome title… me like.

  • Andy Truong

    Woah this game looks Awesome. Nice work Kerrnon!

  • Juliusz Horst

    The game certainly looks interesting. What I like:
    - Mystery paranormal plot with a serial killer involved. I’m a kind of sucker for this combination.
    - (hopefuly) Good psychological take on the characters.
    - Gabriel Knight feel of the game.

    What I’m not sure about:
    - Graphic style. While I like hand-drawned parts, I’m not sure I’ll like the toon-shader (if I got wrong impression from the screenshots – sorry!).

  • http://www.facebook.com/FossilizedTreeSap A.mber Rae Sperle

    Informative review and I hope to see more reviews by you in the future, Kerrnon.
    This game seems incredibly dark with the description but what really set me to believe that was one of the photos with a bleeding eye and what appears to be more stabbing or maybe even some teeth removal? I would assume this kind of game would have a rating of M (Mature) for this purpose?
    I think I would enjoy the use of artwork in the game as the artwork looks gorgeous but it makes me wonder if maybe the animated aspects could have also been just artwork as well like a visual novel or the style that they have in Ace Attorney games.

    • Indie_Adventure

      I agree with you about the animated aspects of the game, would have loved for them to keep the art style going throughout… The 3D models look a little… Off! Not saying it doesn’t work, because for the point and click nature of the game they totally do, but it would have been nice for a fully hand drawn game ala Monkey Island 3.

      As a note, the new Broken Sword game is going for a similar style to that of Cognition! We’ll see how the two compare soon.

      Tom.

      • Juliusz Horst

        I guess 3D is used for its flexibility – with 2D they’d have to draw every single animation frame by frame – which means that:
        - The game takes much longer to make,
        - The game is more expensive to make,
        - They’d probably have to skip some nice little touches (like SPOILER Erica dodging the car in E2 SPOILER – yes, I’ve watched some Let’s Plays to see how the game looks in motion).
        While 3D models stick out a little, they look much better than I expected.